


In my view, Men of War does the same thing. The result is a game like HOI 3, a game which absolutely bludgeons you with exceptional levels of micro-management and geekery. game designers, especially very insular ones with no hobbies or interests outside games, tend to go way too far in the direction of over-complexity and over features. I agree, that’s a bit extreme, but the direction is possibly the right one. I remember people giving him a lot of stick about wanting to simplify combat to just one button. The older and more experienced I get, the more I understand Peter Molyneux. The game is, in my humble opinion, a design train-wreck of epic proportions, despite being a game production miracle of awe inspiring proportions. I lasted less than 1 hour of game time (5 minutes of real time), and quit in frustration. Having been kicked from a game of red orchestra, for no explicable reason (I presume another of many bugs), I fired up Hearts Of Iron 3, to give it another go.
